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Cheeky Game of X Wing

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So last night Scott and I managed to get two games of X-wing in! I have been getting into the game a lot more recently and really love it. Really simple yet deep system with the added geek excitement of flying STAR WARS spaceshipz about and yelling pew pew angrily at your dice/opponent/plastic toy.

Scott and I are just starting out playing it but are starting to get a hang of the mechanics (still not used asteroids lol) and I have been (typically!) getting balls deep on the list building side of things and have been enjoying that a lot! 

Last night we played very different lists with me going for a relatively swarmy rebel 5 ship list and Scott going super elite with two ships

Rich BXXYY - 100pts

B wing, Blue Squadron, Fire Control System
T70 Xwing, Blue Squadron, Targeting Astromech, Integrated Astromech
T70 Xwing, Blue Squadron, Targeting Astromech, Integrated Astromech
Z95 Head Hunter, Bandit Squadron
Z95 Head Hunter, Bandit Squadron

Scott -100pts
VT Decimator - Shiny Survivable Stuff
Tie Phantom - Stealthy Stuff

We played two games and I won the first blowing his decimator out of the sky on turn two with point blank shots from my whole fleet lol! I then spent 6+ turns hunting down the incredible Whisper (amazing ship!!)

The second game scott played a lot better and got the hang of things and destroyed me lol! One ship at a time he took me down!

Hoping to get a lot more games in and its great that the game can fit within a wee two hour slot as time gets more precious over the next year for both Scott and I!








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FEBRUARY PAINTING CHALLENGE - THE ONE YOU'VE BEEN WAITING FOR

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Hello all, Mike here, announcing the latest painting challenge.

Most of us have a stack of unpainted models in a box that we've had for years, we've always meant to paint them but we just haven't quite found time. If not then there's surely a model out there that you've always wanted to buy and paint but never have?

Well in either case now's your chance! We want you to paint that model you've always wanted to paint but never have, whether it's been lying in the attic for 20 years or that you've been gazing longingly at for a while, face pressed up against your computer monitor, drool dribbling down your face.

There are no other restrictions on game system or type of model so fire away! We're looking forward to seeing what gets pulled out of the darkness and into the light.

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Plan  is as follows:

  • Paint any model you want, from scratch, from Hobbit to Warlord Titan. 
  • Submit anytime from now until March 15th by DM-ing @stuntymike on twitter with your pictures, and a few words as to why you've chosen that model.
  • Each entrant gains one vote (vote by saying your choice as a comment in the wrap up post) and innocent bystanders can vote too as long as they state their twitter or forum handle.
  • I will create a Voting blog post on the 16th March with pictures and names of the entrants. 

We want to see what your excited about and what you can do with it, so get painting!

Let me know if you are interested in joining or have any suggestions, please sign up below (as a comment) or tweet me if you want to get involved. Please tweet with the hashtag #PaintingChallenge Hope you guys like the idea! 

40k Starting Out Army Lists

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Hey guys

Here are some simple 1200pt 40k Lists to build towards if you are just starting out in the game, by no means super tuned and really just to give you guys a flavour of what the game is like. Mike, Andy and Scott asked me to write a few lists for gaming day we are having to introduce them to 40k and I thought it might make good reading for those thinking about starting 40k. No formations or crazy spammy builds just now until we all get up to speed. 

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Rich Necrons: 

Overlord: Warscythe; Phase Shifter

10 Warriors 
10 Immortals 

10 Triarch Praetorians 

5 Canoptek Wraiths: 5× Whip Coils
4 Destroyers 
6 Canoptek Scarabs 

1,200 points

My list is a bit of a sampler to show you the different Necron units, might flex it a wee bit to tune down the power a little as it is hard to write a necron list that isn't awesome lol! 

Andy Admech

Tech-Priest Dominus: stasis field 

3 Kataphron Destroyers: 3× heavy grav-cannon; 3× cognis flamer 
3 Kataphron Breachers 

2 Kastelan Robots: + 1 Cybernetica Datasmith 

9 Skitarii Vanguard: arc rifle; transuranic arquebus; plasma caliver; + 1 Vanguard Alpha 
9 Skitarii Rangers: arc rifle; transuranic arquebus; plasma caliver; + 1 Ranger Alpha 

1 Onager Dunecrawler: cognis heavy stubber; smoke launchers 

1,200 points

Andy's list is the core of the filthy full 1850pts AdMech list to build towards to gain full advantage of the free equipment formation!

Scott Tau

Commander: shield generator; target lock; fusion blaster; plasma rifle 

10 Fire Warriors: Fire Warrior Shas'ui (markerlight and target lock; 2× gun drone)

10 Fire Warriors: Fire Warrior Shas'ui (markerlight and target lock; 2× gun drone) 

3 XV8 Crisis Team: Bonding Knife Ritual; 3× missile pod; 3× plasma rifle; Crisis Shas'vre 

1 XV104 Riptide: ion accelerator; 2× Shielded Missile Drone 

5 Stealth Team: fusion blaster; Bonding Knife Ritual; Stealth Shas'vre (markerlight and target lock) 

3 XV88 Broadside Team: Bonding Knife Ritual; Broadside Shas'ui; Broadside Shas'ui 

1,200 points

Scott's list is similar to Andy's, this is a taster for growing into a full 1850 list, baby versions of the formations ready to be expanded.

Mike Ultramarines

Captain in Terminator Armour: combi-melta; chainfist 
Chaplain: bolt pistol; auspex; melta bombs 

9 Tactical Marines: plasma gun; missile launcher; + 1 Space Marine Sergeant (combi-melta; power weapon; melta bombs; teleport homer) 
9 Tactical Marines: plasma gun; missile launcher; + 1 Space Marine Sergeant (combi-melta; power weapon; melta bombs; teleport homer) 
9 Tactical Marines: plasma gun; missile launcher; + 1 Space Marine Sergeant (combi-melta; power weapon; melta bombs; teleport homer) 

4 Terminators: chainfist; heavy flamer; + 1 Terminator Sergeant 

Venerable Dreadnoughts
• Venerable Dreadnought: assault cannon; power fist (built-in heavy flamer); extra armour 

1,200 points

Mike's list is essentially a full Betrayal at Calth set built up with some upgrades to get to 1200pts. All from the one box! Should be super easy (and cheap!) for you to get on the table. Obviously this a perfect starting place to build up to for 30k and the builds transfer to 30k really well as a Pride of the legion army list.

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Infinite Perspectives - Painting Misconceptions

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A semi-regular Infinity Blog from Matthew Lyons @ragequitmatt 

Far, far later than I expected I am finally getting round to my second blog post. I was planning on covering how I paint my Infinity terrain, as I feel this is one of the most important aesthetics of the game. However my plans changed when I recently tweeted a picture of this months releases: 


A fantastic selection of new releases
2 people both tweeted a similar sentiment 'the models are awesome but I don't think I can do them justice'. Now this is something I find very interesting, and funnily enough I had a similar reaction when I got into the game. All the models presented for Infinity are painted very well, if I am honest, they are to a fantastically high standard and by just 1 guy - Angel Giraldez. Clearly this is something any company would want, their models shown off to the best possible level, but that doesn't mean Infinity models painted to a tabletop standard don't look great! I've seen plenty (have a little google search), and it's the same as any other game system: if the models are coherent, based the same and have all the relevant areas of detail painted they look fantastic! 

I think Infinity draws more attention regarding painting as you tend to use such small numbers of models, so people naturally try and paint individual models to a higher standard. However, that doesn't mean you HAVE to. This is something I am going to explore myself shortly, as I am planning intro-games for a few buddies and I will paint up a quick Morat and Pan Oceania starter force (watch this space) for the full mini-gaming experience.

This brought up another point that I wanted to cover, 'Infinity models are small', let's take a look at this picture:

I wish space marines were truescale..
Here we have 2 Infinity models side by side, a Pan Oceania Fusilier and a Blood Angel Space Marine. I purposefully used a Space Marine as they are a model most people can instantly appreciate the scale of. The Infinity model is just a grunt, a basic guy in your army, nothing special, and he has a basic firearm. He *IS* smaller than the Space Marine, but at the same time he is just a human - not a genetically engineered killing machine. Here you can also see the level of detail between the models as well, but I can guarantee you that a basecoat followed by a well applied wash will make the detail pop just as well as any GW mini.


'What's in the box!'

This is the next comparison, same space marine, but this time it's the Ltd Edition Achilles from the Aleph faction. Achilles is not human, he's an artificial construct based on the mythological characteristics of the Greek hero of his name sake. He's awesome. He is now bigger than a space marine. That's right kids an Infinity model that is not small. It is still a detailed model, but again, nothing is stopping you from applying a nice nice wash and because of the detail inherent in the model it will stand out without you needing to spend painstaking hours having to apply fancy painting techniques.


Soggy-Rat (TM Aaron Bailey 2015)

Finally, I wanted to end with one of the larger Infinity infantry models (and one of my personal favorites) a Combine Army Sogarat. This guy is a heavy infantry model armed with a special weapon (A Feurbach). As you can see this guy is massive, he is essentially a big, angry, space monkey (think the Brutes from the Halo franchise). 

The key thing (for me at least) with all these models, is that they are not small, they are appropriately scaled and do not suffer from the big hands, big head syndrome that 'heroic' scale minis suffer from. The models are so well detailed and well defined (unlike things like the Avatars of War range *shudder*) that a basic tabletop paint job will do them justice. Then, once added to a fully painted board of terrain, it will create a fantastic game experience.

I suppose for my next blog I'm going to have to put my money (paintbrush) where my mouth (blog) is. Balls.


You can hear more of my ramblings on the Infowar Podcast: http://infowarpodcast.com/


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Necromunda - The Heist

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On the weekend, I managed to get another game of Necromunda in, this time with self-proclaimed "sexiest man in (NZ) Warhammer" James aka @Gas_Monkey_82. 

This won't be a full battle report as the fight was fairly one-sided, with James' Orlocks victorious, but instead will be a quick post with some lessons learned. 

The Heist
As James has been leafing through some of his old White Dwarfs, we decided to play the Heist, a WD scenario that included free cardboard crate tokens.  A pdf of the scenario is available on Yaktribe here: https://yaktribe.org/community/vault/the-heist.92/
In short, one gang has been hired by the guilders to defend a warehouse containing 2D6 crates (which could contain guns, gear or a booby trap).

Numbers matter
This game really drove home that warm bodies matter in the early stages of a campaign. 

James had 12 in his gang (leader, heavy, 6 gangers, 3 juves and a bounty hunter - more on him later).  Each of his gang was armed lightly, without back-up weapons should he fail an ammo roll. 

In contrast, I have 9 in the Neon Clash (leader, 2 heavies, 5 gangers, 1 Juve) all armed to the teeth. 

Our separate choices are largely driven by the upkeep table (which informs you how much you have to earn in order to keep your gang fed, clothed and housed). It makes sense to sit at the top of the upkeep brackets (7-9, 10-12 etc) so you aren't paying more per gang member. 

The other factor is bottle tests. You must take a bottle test at the start of your turn if your gang has 25% of its members down or out of action. Whether you have 9 or 12 in your gang, you still need to take 3 casualties before rolling to see if your gang has the stomach to keep fighting. 

Tactically, James was able to take advantage of my poor deployment and swarm forward on one flank using his juves as a meat shield. I quickly found myself with too many targets and a lot of return fire should my gangers break from hiding and go on the offensive. 

From a campaign perspective, having more bodies makes your gang more resilient. With 12 in his gang, James can afford to take more casualties without losing combat effectiveness. While with only 9 in my gang, each casualty really hurts my options. 

Finally, by keeping his gang lightly armed to start, James can arm his gang with the right weapons depending on the skills they earn. 

Hired guns
Hired guns seem flavour of the month in our gaming group for early campaign impact. Whether you go for the fully tooled bounty hunter, a scum or ratskin scout, a hired gun gives you a far superior fighter to anything you will find in a normal starting gang. The downside is that they are expensive to upkeep as you have to pay for them every game.  However, once there job is done they can be abandoned as the rest of your gang gains experience. 

James' bounty hunter was a real machine with high BS, a laser guided sight (+1 to hit), the ability to reroll damage and other skills. These skills came particularly handy for head-shotting my Juve out of action from distance and behind cover!

Arm your close combat gangers properly
Running an Escher gang, I was keen for my girls to get into hand to hand combat. However, I quickly realised I hadn't properly equipped them for the task. 

Each of my gangers has a sword (very useful with parry), but they are also armed with weapons intended to help them on the way into combat (such as shotguns). Now it doesn't help if you don't get to fire that weapon because your opponent has pulled of an unsighted charge around a corner (need to get used to not needed LOS to charge). By having a shotgun, rather than another close combat weapon, I found myself regularly rolling fewer attack dice than James and so losing my experienced gangers and heavy to James' Juve! Oh the shame. 

Overwatch
In my three games so far I haven't used overwatch once. This is something I need to change. 

James used a ganger with overwatch to provide cover for his advancing gang members as they were running forward for close combat. It was a significant disincentive preventing my gangers from bolting from cover. 

Deployment
Finally, a reiteration rather than a new lesson. Deployment really really matters. I found that by splitting my gang to protect the crates, I left myself in the open and easy to pick off. James could choose to only engage with half of my gang. 

I should have deployed my entire gang on the landing pad - as it is high and only had one point of access, rather than splitting my forces around the middle of the board.  I could have put my gang high and left the crates in a kill zone on the ground i.e. daring John to run the gauntlet if he wanted to pick up the loot. 

Terrain set-up, before deployment



Crates set up on the tower and behind the barricades.  My leader (chainsword, plasma pistol and flamer) guards the ladder.



The Orlocks mass on one flank to attack the compound


The Orlock heavy takes aim at the Escher ganger through the mesh and takes her down.


Orlocks advancing in close proximity until they hear the characteristic sound of an Escher flamer starting to warm up.



Jinx lines up the Orlock bounty hunter

The Orlock juve proving a star in close combat taking out the more experienced Escher.
Orlocks swarming the barricades.
The Orlock ganger opens the crate only to find that he is stuck in a net (luckily for him it wasn't a frag grenade)

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What I painted in January

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As I'm doing the "366 models in 366 days" this year I figured monthly updates would be a good way to keep me on track.

I usually try to get out the blocks in January with a few more models in the bank to help fill in gaps later in the year, largely because I know with holidays etc I'm going to have some slow months, but January everyone is usually in rehab after Christmas so it's a good time to spend a few days at the paint desk without costing too many brownie points etc.

Broken down by Game system

Darklands

The only models this month are the massive Gomagg and the Banebeasts dragon. I've got the Albainn & Erainn coming in the Metal Age kickstarter which I'm expecting to arrive in Feb, so until they turn up don't have anything else to work on for now.

Gomagg - Albainn Darklands

Dragon - BaneBeasts (Mierce)


Epic Ultramarines

I basically decided that I'd do this project because they're a good way to get a load of models done quickly and that'd get me off to a great start for the years!  So far just done the 3 formations shown in the top picture (Tacticals, Assault and land raiders) but also done a bunch of Rhinos to take me up to a company's worth of guys.  So next on the block for them will be another 6 Tactical and 4 Devestator stands.  After all of that will be a bunch of support stuff.


Assorted Ultramarines - Epic (GW)

Ultramarine Rhinos - Epic (GW)


AoS Dwarfs

All the basing on these guys is gonna be batched once all models are finished as I'm rebasing about 80 dwarfs, from squares that were already painted, at the same time. The Prince Ulther's Imperial Dwarfs unit is going to be built up to a full 20 strong as my main focus for the next few weeks.

Dwarf Gobbolobba crewmen - GW

Prince Ulther's Imperial Dwarfs - GW


Also knocked out a single Alpha legion guy to complete but have 10 guys basecoated and ready for the details being picked out and a single saga levy that I'd started ages ago and just happened to be around when I wanted to test out some scale 75 skintones.

Total figures for January: 42 (22 epic, 16 AoS, 2 darklands, 1 40k, 1 saga)

The Grand Decurion of Thokt

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So over the weekend I managed to take a huge step towards completing my (stupidly vast!) Necron army: The Grand Decurion of Thokt! In principle I only really have 23 models left to do but I intend to add a bit more to the basing of the army and some rocks and debris! Anyway let me know what you think guys, very happy with this speed painted army lol!

Reclamation Legion
• Overlord: Gauntlet of the Conflagrator; Warscythe; Tachyon Arrow; Phylactery; Resurrection Orb; Phase Shifter (PAINTED)
• 10 Immortals: Tesla Carbines (PAINTED)
• 10 Immortals: Tesla Carbines (PAINTED)
• 10 Immortals (PAINTED)
• 10 Lychguard (PAINTED)
• 10 Warriors (PAINTED)
• 10 Warriors (PAINTED)
• 10 Warriors (PAINTED)
• 10 Warriors (PAINTED)
• 10 Warriors (PAINTED)
• 10 Warriors
• 9 Tomb Blades: 10× Shield Vanes; 10× Nebuloscopes (PAINTED)
• Monolith (PAINTED)

10 Deathmarks (PAINTED)

Deathbringer Flight(PAINTED)
• Doom Scythe (PAINTED)
• Doom Scythe (PAINTED)
• Doom Scythe (PAINTED)

Canoptek Harvest(PAINTED)
• 4 Canoptek Wraiths: 4× Whip Coils (PAINTED)
• 1 Canoptek Spyder: Twin-linked Particle Beamers(PAINTED)
• 6 Canoptek Scarabs (PAINTED)

Canoptek Harvest(PAINTED)
• 4 Canoptek Wraiths: 4× Whip Coils(PAINTED)
• 1 Canoptek Spyder: Twin-linked Particle Beamers(PAINTED)
• 6 Canoptek Scarabs (PAINTED)

Canoptek Harvest (PAINTED)
• 4 Canoptek Wraiths: 4× Whip Coils (PAINTED)
• 1 Canoptek Spyder: Twin-linked Particle Beamers (PAINTED)
• 6 Canoptek Scarabs (PAINTED)

Destroyer Cult(PAINTED)
• Destroyer Lord: Voidreaper; Resurrection Orb; Phase Shifter (PAINTED)
• 6 Destroyers (PAINTED)
• 6 Destroyers (PAINTED)
• 6 Destroyers (PAINTED)
• 3 Heavy Destroyers (PAINTED)
• 3 Heavy Destroyers 

Judicator Battalion(PAINTED)
• 2 Triarch Stalker(PAINTED)
• 5 Triarch Praetorians(PAINTED)
• 5 Triarch Praetorians(PAINTED)

Royal Court
• Imotekh the Stormlord
• Nemesor Zahndrekh (PAINTED)
• Vargard Obyron (PAINTED)
• Cryptek: Solar Staff; Chronometron; Phase Shifter (PAINTED)
• Cryptek: Veil of Darkness; Chronometron; Phase Shifter (PAINTED)
• Orikan the Diviner (PAINTED)
• Catacomb Command Barge: Overlord (Nightmare Shroud; Warscythe; Tachyon Arrow; Phylactery; Resurrection Orb; Phase Shifter) (PAINTED)


7,642 points









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Finished Archaon, Grand Marshall of the Everchosen

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Taking advantage of half term I managed to get the new Archaon from Games Workshop finished and ready to start playing games with. I used the same colour scheme for the bulk of the model as I have used for most of my Chaos Army - you can see the basic scheme here in my Archaon Part 1 Post.

I completed all the wings from the previous post and then got onto the fun stuff of painting the heads. I was able to go into much more detail with these and blend and layer properly. I kept them really bright and I really like the overall effect, especially on the Tzeentch head. I used a lot of fine line work to represent the feathers which worked well. The Nurgle head was done in my usual Nurgle cartoon style, particularly with the bright purple lips. The red Khorne head isn't my favourite sculpt, but I love how the red came out. I just used Mephiston red with a black/carroburg crimson wash, then highlighted with Evil Sunz Scarley and Firedragon Bright. This was a really good combination I got off the GW video.


Once these were done I watered down a lot of Vallejo luminous Green mixed with white to a really milky consistency and just flowed it all into the gaps. I added yellow to the bigger wider cracks too, too make them more vibrant.

Once this was all done I did  the base quickly in my usual scheme, then I spent two hours fixing mistakes and areas that needed repainting due to me rubbing paint off whilst holding it!

And here are the final photos - hope you like them!












BIG Balls – A Guild Ball Tournament Report

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Guild Ball
 

BIG (Bristol Independent Gaming) just ran BIG Balls, a 16 player Guild Ball tournament which was the kick-off of their ‘tides’ series of tournaments for 2016.  Tides is the title for their in house ‘best of the best’ format which encourages people to attend all 4 tournaments across the year and the best overall performer across the lot wins a shiny cup and far more importantly vast amounts of internet fame (and everyone knows internet fame is the best kind).




BIG Balls - yup that was the event picture...
On a wet and pretty miserable Saturday morning 16 brave and intrepid coaches rocked up with intent of challenging for the rights for their guild to be proclaimed top dog and to settle some scores along the way.   The mix of guilds was reasonably decent: 2 Alchemists, 2 Brewers, 2 Butchers, 2 Engineers, 2 Fisherman, 4 Masons, 1 Mortician and 1 Union, so all 8 teams currently available represented but of the current season 2 coaches available only one was present in the form of Corsair.  Hopefully once they’re all released come April we’ll see a lot more of them hitting the table.



BIG Stock - Season 2 available now!

I decided in advance I was going to take an all Alchemist team.  They’ve been touted as one of the weaker guilds, which I honestly don’t understand, and a look at the rankings site seems to back this up but I really enjoy playing them and as I’d just finished painting up Venin especially I wanted to get them on the table.  I’d hoped for a chance a painting award but this was scuppered early when they said no painting awards at this event.

Guild Ball - Venin
One poor soul was a touch late in arriving (we won’t mention the hangover) so I’d said pair me up with him so everyone else can get cracking and that saw me being paired up against the one union player at the event.  Normally I’m ok with this having played with union myself but I know they’re tough and was rather out of practice going into this so was going to be a tough start to the day.



My missing round 1 opponent Ben
I never quite got myself going in this one and then made a stupid mistake in not clarifying a distance before a model was moved which we both assumed the opposite outcome.  As a result I lost Midas with 7 inf on him before he could go when stood next to mist with the ball and I just gave up on the game at that point, played it out but my head wasn’t in it. Not saying Ben was wrong but always important to be utterly clear on these things before a model is moved.. 6-12 loss.



Round 1 gets going

James with Masons - I think James ended up in second last place but the game was super tight all the way through as I was able to blind a chunk of his team on one or two turns (old blind rules being played as not sanctioned and update only came out the day before). Again I got into a good position on this then made a few subpar decisions which made it harder work than it should have been but he played a tight & solid game throughout. 12-11 win.

Oli on left about to do horrible things to Jun's team

Oli with Masons - Played Oli twice now and both times have been horrendously tight and cagey games, he knows the masons inside out and seems to have built a bunch of the 'tricks' that people are now starting to roll out with them. There was one play on this which I won't spoil but dear god it's horrible! His objective is normally to get a massive momentum lead to get first turn each round and then have chisel activate late and pound someone into the ground. I was able to break the cycle one turn by popping Midas's legendary and getting a couple of take outs which brought the game back to 6-6 but couldn't get my hands on the ball to threaten his goal which was the only way I was going to win. In the end honour just went nuts beating people into the ground and I went down to 6 take outs ending at 8-12.

Simon with Engineers - Typical engineers with Rage causing loads of damage early on and repeatedly knocking people down to stop me getting into him but once I got there I was able to overpower his team. His mistake in this one was putting Velocity forward close to Midas where even with def 6 some turns weight of dice meant I could build momentum and got the first go in the critical turns. This was the one game where Midas actually performed to his "captain fantastic" billing banging in a goal and doing 3 takeouts to more or less solo the scoreboard! 12-6 (I think).

My take-aways from the tournament was I played 3 games with Venin and while he's solid really felt I didn't get much out of him, I suspect a Union player would have done much better and in the last game I dropped him for mercury (ranged threat back at engineers is useful) and in that last game felt the balance of the team was far better.  There is a way I could play Venin as my central holding player I suppose by going early putting up the armour buff, plus the damage bounce if appropriate and just tanking people that come after him but I hate things which dictate my activation order so would prefer an inbuilt always active damage soak model (if only Fangtooth was an option!).

Guild Ball - ALchemists
Guild Ball - Alchemists

For future though I can see my 8 strong team having Decimate and Mist in it over the 'lesser' Alchemist players. Yes they all want loads of influence to be effective but they can actually do something all the time where Calculus and Mercury often just spectate anyway. With the changes to blind I'm really down on Calculus, blind is now to help prevent goals but then so is Compound and Venin kinda feels like a sweeper type role too. All in all I think I need someone to just stand in midfield and control the pitch so I'm actually drawn to Avarise for that, having tried him in the past with Alchemists he was really useful so think I’ll need to play a bunch of games with him to work out team balance.


Potentially the team I’m leaning towards is:

Midas, Flask, Vitriol, Avarise, Compound, Mist, Decimate, Hemlocke

But it just feels so wrong, it’s clearly not playing an Alchemist playstyle it’s just picking the good players which are available to the team and dropping everything which is condition focused that are meant to be the Alchemists ‘style/gimic’.  But apparently when smoke comes out that will more or less result in me completely flipping and taking all of those players, so maybe it’s a good thing to do it now while I can! 
 

 
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SCGT Prep Work - Steve! (part 1)

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So, with the South Coast Grand Tournament quickly approaching I thought it would be a good idea to  see what I need to get done.

I'm taking a Chaos Grand Alliance this year - my third different army in four trips, and probably the first time I have not put a painting trophy down as the goal this year - my Warriors army never gets much of a look in due to the speed it was painted in. It looks effective, but technically it falls well down the scale of good armies. However it is still eye catching due to the colour scheme and it allows me to take lots (well, some!) of big fancy monsters which is always fun!

The speed factor does have some benefits though - it means that I can hopefully add a bunch of new stuff that might actually make it play well (this is unlikely of course!). I'd also like Archaon to be leading an actual horde of chaos followers, which is how I see him acting in the fluff of Age of Sigmar.

So I thought to start with I'd put up a little record of here of what will be needed for the army:

Archaon - Completed

Slaanesh Lord on Demonic Mount - purchased, not built
Slaanesh Lord on Demonic Mount - purchased, not built

3 Varanguard - built, converted and undercoated
Chaos Warshrine - built and undercoated
50 Chaos Marauders - painted (but need some work doing), not based
20 Warriors of Chaos - completed
5 Hellstriders - completed
20 Demonettes - completed

Mutalith Vortex Beast - completed

It looks OK at the moment, but as ever I know that I will be right to the wire. I think its going to be the improvements on the marauders that will take the time, however I am going to leave those till last and make sure I do a reasonable job on the five larger models that I have to complete.

I'd also like to do a display board and a couple of extra bits of scenery (certainly two two realm gates and a tower). I'll try and keep these simple and effective as well, to match the army and limit my work. I have a few ideas for this which I'll post at a later date!

If anyone has any thoughts on the army or the colour scheme post here and I'll try and give you some insights about what my thinking is or how anything has been done.

 

First Game on the New 40K Board!

Sigismund, 1st Captain of the VIIth Legion

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Hey guys! So I managed to get a good wee painting session in over the past 4 days and finished Sigismund for my 30k Imperial Fists army. I tried out a lot of new techniques (loads of WiP pics below), using James Wapple’s method of pre-shading his base coats with some highlights. While obviously taking longer (at least on my first try anyway!) with extra stages it did give much better blends on the yellow and face.

The side effect was quite surprising, I enjoyed painting this way a lot more. Sounds bizarre but taking longer and seeing the model reach a completed stage earlier (pre wash) really spurred me on and got me excited to finish the model. Normally I would hit a wall at the base coat stage and then equally feel like I had ruined a model straight after the wash (Dorian and I have this exact same syndrome lol). Now this may just be because I am coming off three back to back speed painting projects (Stormcasts, Necrons and terrain) but even so I can see me using the method on the rest of my imperial fists to really make the army as best as I can.

On a side note here are the steps for painting yellow and the emperor’s children pink:

Yellow:
Base Averland Sunset GW Yellow (ASY)
Layer 50:50 ASY/Flash Gits Yellow (FGY)
Layer 25:75 ASY/FGY
Wash Sepia full surface
Layer ASY
Layer 50:50 ASY/Flash Gits Yellow (FGY)
Layer 25:75 ASY/FGY
Layer FGY
Highlight 50:50  FGY/Vallejo Pale Yellow (VPY)
Highlight YPW
Highlight 50:50 YPW/White
Edge Highlight 25:75 YPW/White
Extreme Edge White
Glaze thinned GW Yellow full surface

Pink:
base of Vallejo magenta(VM)
Layer 75:25 (VM/white)
Layer 50:50 (VM/white)
Heavy Wash caroburg crimson
Layer VM
Layer 75:25 VM/White
Layer 50:50 VM/white
Highlight 25:75 VM/white
Extreme highlight 10:90 VM/white
Glaze GW Blue in recesses/shaded areas

Anyway let me know what you think guys, really happy with him, probably one of the best paint jobs I have ever done :). Still have his Scenic base to do so I can enter him into Mike’s Painting challenge!
























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Updated Sigismund with Scenic Base

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Hey guys, super quick post just to show Sigismund on his scenic base. Managed to spend a bit of time finishing it last night and thought I would get these up on the blog.













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This month I have mostly been painting...

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A mixture of stuff as usual. 

AoS
I finished off the 20 Dwarf Warriors from the old Prince Ulthers unit, really enjoyed painting these, a good example of how old dwarfs have so much character in them whilst being very simple sculpts. Pictured here on Archaeon's base (more of which later) just to show how big his base is!


1987 dwarfs
Prince Ulther's Imperial Dwarfs

I also did some work on terrain: Dragonfate Dais and 2 realmgates (unpictured).  I picked these up because the requirements for SCGT have bumped up the terrain needs a little, I'd say I had plenty in my collection anyway but I might have to lend some to a mate so used it as an excuse to get a few bits.  They're really quick and easy to paint and it was actually a lot of fun.


GW terrain
Dragonfate Dais/Dias I forget which!
 
Guild Ball - A couple of S2 players and I also picked up a Masons team on the cheap so painting them up too. Venin got a proper paintjob to fit in with my alchemists but still only took 3 hours.  It's amazing what a difference it makes not having the model coated in unnecessary crap detail does for painting speed!  The others were bashed out even quicker.  I'll probably go back to tenderiser so he's the same as the rest of my butchers who got quite a lot of effort but I wanted him painted and available for a game this week.

The Masons I'm not sure I even want to keep them.  Flint was fun to paint but I don't overly see myself ever playing 5 teams so I might paint them up and look to sell them on, though Masons do have some nice tricks to them so offer something a bit different.


Guild Ball
Tenderiser (Butcher) and Flint (masons)


Venin - Alchemists
Venin - Alchemists
 
And finally a commission piece, now I'm not a commission painter so this is not very common for me but when mates ask and it's a project I like the sound of then I'll agree to do it just so I can paint the model up.  In this instance the model in question is Glotkin and I have a soft spot for painting large & cool models so there was no chance I was gonna say no. 


Glotkin - AoS
Glotkin - a big dude!
 I mentioned Archaeon's base up above, that is the second model I'm doing on commission (same guy).  It's a model I never thought I'd get for myself and as GW's biggest ever fantasy model I was really happy to have the opportunity to put it together and see just how nice the kit was and then toss a bit of paint at it.  Only part way through so far so it's going to fall into my March round up.


On my march towards the 366 in 366 this leaves me flat on par at the end of Feb, not ideal as I like strong start but between Glotkin & Archaeon I've sunk a lot of time into 2 big models that under my system still only count as 1 model.  Because of the rebasing required for my Dwarfs to use at SCGT I'm expecting I'll fall behind in March but I might be able to smash out some epic stuff to catch up.

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Coventry Carnage - a Darklands Events

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Hey guys it has been a while since I posted on here with Christmas, buying a house and general sort out of my seemingly endless piles of horded rubbish into boxes for the house move that is fast approaching. In between all this after going to the Darklands part of the Sheffield Slaughter and bringing home the 1st place trophy I decided I wanted to run my own Darklands event.













So after a run around with dates, writing up a pack which was simple and clear (not as easy as some might think) and finally deciding on a venue Coventry Carnage was born. It will be a 2000 Gold event made up of three games on the 5th of June 2016 at the Bedworth Conservative club in Bedworth. The pack for the event can be found here: https://www.dropbox.com/s/vbfja5y82rif5u7/Coventry%20Carnage.pdf?dl=0 and the forums you can post on to get more information as it comes are http://warhammer.org.uk/phpBB/viewtopic.php?f=13&t=132546 and http://www.mierce-miniatures.com/forum/viewtopic.php?f=9&t=409
so any updates on the event such as the draw will be found on these two forums as and when they occur.





So far we have thirteen players signed up with space for another five more so would be great to max out on players and bring the largest Darklands event yet. If this event is successful I will be looking to run another event later in the year building upon Coventry Carnage.


Hope to see you guys there.

Jonathon

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SCGT Prep Work - Steve! (Part 2)

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So February has come and gone and there is now less than two months to go so what is my progress looking like?

Firstly due to the South Coast Pool document being not finished I discovered that Archaon and the Varanguard had all got cheaper! Annoyingly this means I have a spare 8 pool points that need filling. Fortunately this means I can include another Slaanesh Lord on demonic mount! Looks like I'll be spamming these bad boys, although I suspect they are not that good!

So my paint list now looks like this...

Archaon - Completed

Slaanesh Lord on Demonic Mount - purchased, not built
Slaanesh Lord on Demonic Mount - purchased, not built
NEW! Slaanesh Lord on Demonic Mount - Completed

NEW! 3 Varanguard - 1 completed
NEW! Chaos Warshrine - built and undercoated, scenic base all made.
50 Chaos Marauders - painted (but need some work doing), not based
20 Warriors of Chaos - completed
5 Hellstriders - completed
20 Demonettes - completed

Mutalith Vortex Beast - completed

So first up is the Slaanesh Lord on Demonic Mount. This was a bit of a cheat really as I had a Slannesh Demonette riding one that was a unit filler in my 8th Ed army so I have just popped her off the base and built a 50mm round for her to sit on. I'm going to change one of the claw arms to a shield if I have time at the end. The base for this was fairly simple. I used a GW 50mm round and popped a micro arts studio possessed base on top. To make the space for the mount to sit nicely I glued a piece of bark into the centre and then gap filled with cork and the Vallejo pastes I have discussed before. It was then painted in my standard colour scheme.




Sorry for the photos - they were taken late at night!

I completed the three bases for the Varanguard as well. These were done using some existing 25x50mm cavalry bases that I had Chaos Hounds on. These were whipped off and I then cut a whole into the ovals so the cavalry base would fit inside. This makes building up the base around much more natural. The surround is done using cork, vallejo lava paste, and then green stuff to make more of the tentacle bits so they flow onto the ovals. Then these are painted to match and the GW Agrellan Earth is added round the sides.


The Varanguard themselves have started to get done as well. I usually start with the riders, but then lose motivation with mounts so this time I have decided to start with the mounts themselves. They are big! That was the first thing I noticed. I have also found them a pain to do. I did the black and sponged on the weathering to allow me to not highlight the black, and then I spent time doing all the gold which looked terrible to start with, but after some Twitter discussions and advice from Jordan Bladen and Dave Fraser I gave it all a nice purple glaze and mixed in some Vallejo paints and I ended up being a lot happier. I am also pleased with the head conversions. It should tie the unit into the rest of the army where all the mounts are Seekers. I had to sculpt a lot of extra fur around the necks, but this helps bulk them out and stops them looking too thin.

I'll be interested to hear what other people think of these conversions.



Lastly I managed to get the base for the Warshrine done. I used the rest of the the Dragon Fate Dais for this, combined with another Warhound base and more cork! I'll be painting this up at the weekend I hope when I'm back from Warhammer World after my Trials of the Everchosen campaign weekend. 

Laters all! 

Xwing Repaints: Poe Xwing and Jango Fett Firespray

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Hey guys, super quick post to show off some xwing re-paints I did recently for myself and Jamie. Poe’s xwing is awesomely cool and very individual in orange and black, he’s also pretty brilliant in the game too! I also repainted Jamie’s firespray to better represent Jango Fett’s ship, the stock paint job for the firespray is pretty terrible too so really was worthwhile. 






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More X-Wing Repaints: IG88 and Z95

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Hey guys so I managed to get a bit more repainting done this weekend on my Xwing models in preparation for a few games I have coming up this week with Jamie and Scott.

First up I repainted a Z95 Headhunter to represent N’Dru Shulak, one of my favourite ships/pilots in the game. He is by no means the “best” but for his points it’s hard to argue with his pilot ability and PS7. He naturally couples with Lone Wolf which for 19pts is amazing value! Also I came up with a nice wee combo giving him cluster missiles (which benefit from his pilot ability firing 4 shots from each cluster, 8 in total!), glitterstim (to really maximise those missiles!) and Guidance chips (turn any one dice per turn with a missile to a hit). This could be crazy good at burning down one target with 8 shots that are very likely to hit (7/8 hitting on average easily). I’m not over the moon with the free hand on this so will go back and try to improve tonight.

I also repainted both my IG88 Aggressors, the out of the box paint job on both these ships was really not to my liking so have basically entirely re done them. The blue canopy is not as good as I had hoped when viewed in day light so I will be going back with a blue glaze to improve this tonight also to smooth the transitions.








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Trials of the Everchosen - A campaign weekend report

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Game 1
The weekend started with a Slay the Beast scenario with one hero battling a monster. I should have taken Durthu as my hero, but instead I chose a Waywatcher Lord. This proved to be rather one sided as my opponent took a giant and just splatted him dead. When we swapped I used the legendarily polarizing Chimera against Ungrim Ironfist. The chimera did its usual and took 8 wounds from Ungrim whilst only dealing2 or 3 back, and then in the next round when I did actually kill him Ungrim's deathblow ability finished off the Chimera, ending the round in a draw which through the events team a bit as they hadn't really planned for draws! In the end we decided that we both lost!



Game 2
We stayed with the same opponent for this. I took the role of the villain here, and came in with the Lord on Manticore, Chimera, Slaanesh lord on Demonic mount, single warscroll of Chaos Warriors and a warscroll of Demonettes. My opponent kept all his dwarfs in a building in the centre, the anvil on top of the tower and the characters (Josef Bugman, Thorgrimm, Grimm Burlokson and Ungrim) in the courtyard, meaning it was very difficult for me to get a lot of my models in to fight, particularly the Demonettes who tried to charge up the tower a couple of times before rolling high enough. I used the Chimeras breath weapon, but failed to roll high and the wounds I did do were getting regenerated by the anvil. In the end I managed to slay Ungrim again, as well as Bugman and Grimm, but Thorgrim Grudgebearer strolled around like a hero of ages taking out any chaos model that got close. The game went the full 6 turns, but in the end it was a resounding victory to the dwarfs who held the village easily.


In the reverse game I had my five heroes facing off against Thorgrimm, Bugman and Ungrim along with 22 Hammerers acting as Thorgrim's retinue. I left Araloth and the Waywatcher holding the fort whilst Durthu, a Treelord and and the Dragon went assaulting. All three monsters charged in together and mainly thanks to the dragons soporific breath and the Divine Inspiration Card I had managed to smash through all the dwarfs in two rounds of fighting - this was very quick and very brutal ( a theme for the weekend for my hero army).


Game 3
I was playing against my buddy Tom in this game. Tom played the Ritualist first, and I think made a fundamental error in setting up. By clumping all his models together I was able to get in close quickly and use the Treelord, Durthu, and the two elf characters to shoot off the wizard doing the ritual which ended the game. Araloth did die in style to Tom's Fimir with home brew war scrolls!



However when I set up I had realized you could deny setup space by keeping models 20" apart so I could force Tom to set up quite a long way away from the center. However he made excellent use of the summoning available to his army and was able to bring on a chimera (twice!) along with two units of horrors which gave him shooting and also allowed him to press my army a lot more with the extra bodies. The game went six turns again and Tom managed to secure the win at the end.



Game 4
This was my favourite game of the weekend. It was trial of champions style game where using your heroes in an arena. Instead of having their regular weapons they started with nothing and you could roll each hero phase to see what weapon your hero found. This lead to some awesome individual combats such as Archaon facing off against a Warplock engineer who had a weapon that only did one attack, but if it went through would insta kill the person fighting him. Meanwhile Archaon was frantically rolling for a new weapon each turn trying to find a weapon that had enough rend to get through the engineers 2+ armour save before he died! In the end the game went the full 6 turns again, and both my opponent and I had a single Chaos sorcerer left each, but mine had suffered two more wounds which meant I lost the game! It truly was an epic trial!


Game 5
In this game we had to give up a character to our opponent. this model was a traitorous wretch who was out to kill as many of the opposing heroes as possible. All the opponent had to do was kill the hero! Originally I had planned to give my opponent Araloth, but after reading the rules I swapped him out for Durthu as I'm not sure that Araloth would be much fun for my opponent to try and kill treemen and a dragon with! I went first, and the Dragon and Treelord set off up the board to try and kill Durthu as soon as possible, and once again due to the Dragons ability I managed the task fairly quickly, Durthu going down before he had a chance to unleash the Elder Wrath sword.



In the reverse match I had a Nurgle Lord on horse who set off to kill Festus, Gutrot Spume, a Nurgle sorcerer and a Nurgle Sorceror Lord. I supported him with all the hellstriders I could muster, Archaon and a Mutalith. My opponent was cagey and stayed in a wood making it hard for me to get therir, but when I did my Nurgle lord managed to kill a sorcerer, but I couldn't prevent him from having Festus force a potion down his throat on turn 6 to take away his final wound and cause me to lose the fight! This was a proper story ending to this game!
     

Game 6
The final game of the weekend was a proper old fashioned slobberknocker. My opponent and I decided to face off Archaon vs Clone Archaon! This was the only game where I broke out the SCGT pool system to balance the game and we ended up with about 105 pools per side. My mission was to kill all the enemy models with the 'Hero' keyword, whereas my opponent only needed to slay Archaon (the problem being that Archaon's slayer of kings only did 1 damage in this fight). Our lines clashed in the centre and it looked like the game would end in a draw as I couldn't free anyone up to go after the three heroes who were standing at the back. However my Archaon broke out the Divine Intervention Experience card and was able to roll the two 6's to slay Archaon in the hero phase, allowing me to move out. On turn 6 I was able to use the Slaanesh Lords double pile in ability to allow Archaon to fight twice and this allowed me to get my first Villain win of the weekend! A final game victory for the Everchosen!



Overall this was a really good campaign experience. Everyone I played was taking the event in the spirit intended, and playing the scenarios twice allowed balance even if the games felt easier in depending on if you were the Heroes or the Villains. Because there were not too many people I got to chat to everyone and their were some really interesting Age of Sigmar experiences to hear about.  

Trials of the Everchosen - Best Armies

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Just a quick post to show some photos of the Best Army nominations from the Trials of the Everchosen event at Warhammer World last weekend.

Due to the small nature of the event their were only two armies up for nomination - my Warriors of the Dark Gods/Wood Elf force and James' Death/Chaos armies. James is one of the GW staff painters and his characters in particular were really outstanding and they had the classic GW style with awesome highlighting in particular. Some of the blending that he did combined airbrush work and classic brush work as well, which had enabled him to knock out three of the characters in two or three days!

At the end of the weekend James took the award home by a single vote, but I had the consolation of scooping three of the Legends painting awards to James' one.



















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